Creating a Social Media Application with Go

Table of Contents

  1. Introduction
  2. Prerequisites
  3. Setup
  4. Creating a Basic Web Server
  5. Implementing User Registration
  6. Handling User Authentication
  7. Creating User Profiles
  8. Building a News Feed
  9. Conclusion

Introduction

In this tutorial, we will walk through the process of creating a social media application using the Go programming language. By the end of this tutorial, you will have a basic understanding of how to build a web server, implement user registration and authentication, create user profiles, and build a news feed.

Prerequisites

Before starting this tutorial, you should have a basic understanding of Go programming language syntax and concepts. Familiarity with web development fundamentals such as HTTP requests and responses will also be helpful.

Setup

To get started, make sure you have Go installed on your machine. You can download and install Go from the official website at https://golang.org.

Creating a Basic Web Server

Let’s begin by creating a basic web server that listens for incoming HTTP requests. Open your favorite text editor and create a new file called main.go.

package main

import (
	"fmt"
	"log"
	"net/http"
)

func main() {
	http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
		fmt.Fprintf(w, "Welcome to my social media application!")
	})

	log.Fatal(http.ListenAndServe(":8080", nil))
}

In this code, we import the necessary packages and define a handler function that responds with a welcome message. We use the http.HandleFunc function to register our handler with the URL path of “/” (root). Finally, we start the server using http.ListenAndServe and specify the port to listen on.

Save the file and open your terminal. Navigate to the directory where you saved main.go and run the following command:

go run main.go

You should see a message indicating that the server is running. Open your web browser and visit http://localhost:8080 to see the welcome message.

Implementing User Registration

Next, let’s implement user registration functionality. We’ll need to create a form for users to enter their username and password. Add the following code to your main.go file above the server definition:

func registerHandler(w http.ResponseWriter, r *http.Request) {
	if r.Method == "GET" {
		// Display registration form
		fmt.Fprintf(w, `<form method="POST" action="/register">
			<label for="username">Username:</label>
			<input type="text" id="username" name="username" required><br>
			<label for="password">Password:</label>
			<input type="password" id="password" name="password" required><br>
			<input type="submit" value="Register">
		</form>`)
	} else if r.Method == "POST" {
		// Handle registration form submission
		username := r.FormValue("username")
		password := r.FormValue("password")

		// Register the user in your database or storage system
		// ...
		
		fmt.Fprintf(w, "Registration complete!")
	}
}

func main() {
	http.HandleFunc("/register", registerHandler)

	// ...
}

In this code, we define a new handler function called registerHandler. If the request method is GET, we display a registration form. If the method is POST, we handle the form submission by retrieving the username and password values from the request and registering the user in our storage system (you will need to replace the comment with the actual implementation).

We also register this new handler function with the URL path /register in the main function.

Save the file and restart the server using the go run main.go command. Visit http://localhost:8080/register in your web browser to see the registration form.

Handling User Authentication

Now that we have user registration in place, let’s add user authentication to our application. We’ll create a login form where users can enter their credentials and log in to their accounts. Add the following code to your main.go file above the server definition:

func loginHandler(w http.ResponseWriter, r *http.Request) {
	if r.Method == "GET" {
		// Display login form
		fmt.Fprintf(w, `<form method="POST" action="/login">
			<label for="username">Username:</label>
			<input type="text" id="username" name="username" required><br>
			<label for="password">Password:</label>
			<input type="password" id="password" name="password" required><br>
			<input type="submit" value="Log In">
		</form>`)
	} else if r.Method == "POST" {
		// Handle login form submission
		username := r.FormValue("username")
		password := r.FormValue("password")

		// Verify the user's credentials against your storage system
		// ...

		fmt.Fprintf(w, "Login successful!")
	}
}

func main() {
	http.HandleFunc("/login", loginHandler)

	// ...
}

Similar to the registration form, we define a new handler function called loginHandler. The implementation of the form and the login submission logic is similar to the registration form.

Register this new handler function with the URL path /login in the main function.

Save the file and restart the server. Visit http://localhost:8080/login in your web browser to see the login form.

Creating User Profiles

To create user profiles, we need to display information about the user such as their username and profile picture. Add the following code to your main.go file above the server definition:

func profileHandler(w http.ResponseWriter, r *http.Request) {
	username := r.URL.Query().Get("username")

	// Retrieve user information from your storage system based on the username
	// ...

	fmt.Fprintf(w, "Welcome to your profile, %s!", username)
}

func main() {
	http.HandleFunc("/profile", profileHandler)

	// ...
}

In this code, we define a new handler function called profileHandler. We retrieve the username from the URL query parameters and then retrieve the corresponding user information from our storage system.

Register this new handler function with the URL path /profile in the main function.

Save the file and restart the server. Visit http://localhost:8080/profile?username=john in your web browser to see a personalized profile page for the user “john” (replace with an actual username).

Building a News Feed

Finally, let’s implement a basic news feed functionality that displays a list of posts from users that the currently logged-in user follows. Add the following code to your main.go file above the server definition:

func feedHandler(w http.ResponseWriter, r *http.Request) {
	username := r.URL.Query().Get("username")

	// Retrieve the list of posts from users that the currently logged-in user follows
	// ...

	fmt.Fprintf(w, "News feed for user: %s", username)
}

func main() {
	http.HandleFunc("/feed", feedHandler)

	// ...
}

In this code, we define a new handler function called feedHandler. We retrieve the username from the URL query parameters and then retrieve the list of posts from users that the currently logged-in user follows.

Register this new handler function with the URL path /feed in the main function.

Save the file and restart the server. Visit http://localhost:8080/feed?username=john in your web browser to see a news feed page for the user “john” (replace with an actual username).

Conclusion

In this tutorial, we walked through the process of creating a social media application with Go. We covered the basics of building a web server, implementing user registration and authentication, creating user profiles, and building a news feed. These concepts provide a solid foundation for further development and enhancements to your social media application.

Remember that this tutorial covered only the basic functionality. In a real-world scenario, you would need to handle more complex tasks such as database interactions, user session management, and security considerations. Use this tutorial as a starting point and continue to explore and learn more about Go and web development best practices.

You can find the complete source code for this tutorial on GitHub.

Congratulations on completing the tutorial! Now it’s time to take your newfound knowledge and start building your own amazing social media applications with Go.