Writing a Real-Time Trading Platform in Go

Table of Contents

  1. Introduction
  2. Prerequisites
  3. Setup
  4. Creating the Trading Platform
  5. Conclusion

Introduction

In this tutorial, we will learn how to write a real-time trading platform in Go. By the end of this tutorial, you will be able to create a simple trading platform that can handle real-time market data and execute trades. We will cover the basics of Go programming, as well as the concurrency and networking features that make it ideal for building such platforms.

Prerequisites

Before starting this tutorial, you should have a basic understanding of Go programming. Familiarity with concepts like variables, functions, and data types will be helpful. Additionally, you should have Go installed on your machine. If you haven’t installed it yet, you can follow the official Go installation guide for your operating system.

Setup

To begin, let’s set up the project structure for our trading platform.

  1. Create a new directory for your project: mkdir trading-platform.
  2. Navigate to the project directory: cd trading-platform.

  3. Initialize Go modules using the following command: go mod init github.com/your-username/trading-platform.

Creating the Trading Platform

Step 1: Handling Real-Time Market Data

The first step is to handle real-time market data. To do this, we will use a popular package called github.com/gorilla/websocket. This package provides WebSocket functionality in Go, which is ideal for real-time communication.

  1. Open your preferred text editor and create a file named market.go.

  2. Import the necessary packages:

     package main
        
     import (
     	"fmt"
     	"log"
     	"net/http"
     	"time"
     	"github.com/gorilla/websocket"
     )
    
  3. Define a struct to represent the market data:

     type MarketData struct {
     	Symbol string
     	Price  float64
     	Volume int
     }
    
  4. Create a function to handle incoming WebSocket connections:

     func handleWebSocket(res http.ResponseWriter, req *http.Request) {
     	upgrader := websocket.Upgrader{
     		CheckOrigin: func(r *http.Request) bool {
     			return true
     		},
     	}
        
     	conn, err := upgrader.Upgrade(res, req, nil)
     	if err != nil {
     		log.Println(err)
     		return
     	}
     	defer conn.Close()
        
     	// Simulate real-time market data
     	for {
     		// Replace this with actual market data retrieval logic
     		marketData := MarketData{
     			Symbol: "GOOG",
     			Price:  1345.67,
     			Volume: 1000,
     		}
        
     		err := conn.WriteJSON(marketData)
     		if err != nil {
     			log.Println(err)
     			return
     		}
        
     		time.Sleep(1 * time.Second)
     	}
     }
    
  5. Create a main function to set up the server:

     func main() {
     	http.HandleFunc("/stream", handleWebSocket)
     	log.Fatal(http.ListenAndServe(":8080", nil))
     }
    
  6. Compile and run the program:

     go build
     ./trading-platform
    

    Now, if you open a WebSocket connection to http://localhost:8080/stream, you should start receiving simulated market data every second.

Step 2: Executing Trades

The next step is to implement a way to execute trades based on incoming requests. For simplicity, we will use a basic HTTP API to handle trade execution.

  1. Create a new file named trades.go.

  2. Import the necessary packages:

     package main
        
     import (
     	"encoding/json"
     	"fmt"
     	"log"
     	"net/http"
     )
        
     type TradeRequest struct {
     	Symbol string  `json:"symbol"`
     	Price  float64 `json:"price"`
     	Volume int     `json:"volume"`
     }
        
     func handleTradeRequest(res http.ResponseWriter, req *http.Request) {
     	if req.Method != "POST" {
     		res.WriteHeader(http.StatusMethodNotAllowed)
     		return
     	}
        
     	decoder := json.NewDecoder(req.Body)
     	var tradeRequest TradeRequest
     	err := decoder.Decode(&tradeRequest)
     	if err != nil {
     		log.Println(err)
     		res.WriteHeader(http.StatusBadRequest)
     		return
     	}
        
     	// Replace this with actual trade execution logic
     	fmt.Printf("Executing trade request: %+v\n", tradeRequest)
        
     	res.WriteHeader(http.StatusOK)
     }
    
  3. Modify the main function in market.go to include the trade handlers:

     func main() {
     	http.HandleFunc("/stream", handleWebSocket)
     	http.HandleFunc("/trade", handleTradeRequest)
     	log.Fatal(http.ListenAndServe(":8080", nil))
     }
    
  4. Compile and run the program:

     go build
     ./trading-platform
    

    You can now send a POST request to http://localhost:8080/trade with a trade request in JSON format. The trade will be logged to the console for now, but you can replace that with your own trade execution logic.

Conclusion

In this tutorial, we learned how to write a real-time trading platform in Go. We covered the basics of handling real-time market data using WebSockets and executing trades using an HTTP API. This is just a starting point, and you can expand on this platform by integrating with real market data providers, implementing more advanced trade execution algorithms, and adding user authentication and security measures.

By understanding the concepts and examples provided in this tutorial, you should now have a solid foundation to explore and build your own real-time trading platforms in Go. Have fun trading and happy coding!